function On_Event(self, event, ...)
  if (event == "COMBAT_LOG_UNFILTERED")
    local timestamp, type, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags = select(1, ...)
    if(type == "Spell_Damage")
      local spellId, spellName, spellSchool = select(9, ...)
      local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(12, ...)
      
